Virtual Reality

Law Meets Virtual Reality

The Art Of Virtual Reality

The end-user applications of virtual reality are endless—and so is the list of possible legal issues that may arise with these developing technologies. While the legal issues inherent in virtual reality have not yet been litigated, similar questions have arisen in video games, film, and advertising. The legal analysis that has already taken place in these mediums, by analogy, can be used not only to ask the right questions in VR, but also to predict solutions that both effectively protect users and safeguard the free and open development of a fascinating technology.

In this short video, we raise some of the issues we think VR content makers are likely to face.

About Edward Klaris and Alexia Bedat

Edward Klaris and Alexia Bedat
Edward Klaris, Managing Partner, Klaris Law PLLC Ed has worked in the media and entertainment business for 20+ years as both a lawyer and executive. His boutique law firm focuses on media, copyright and trademark. Ed has been an adjunct professor at Columbia Law School since 2005, was the General Counsel of the New Yorker, SVP of Intellectual Property at Conde Nast, and media counsel at ABC, Inc. Alexia Bedat, Associate, Klaris Law PLLC Alexia focuses her practice on media law, intellectual property, fair use, and virtual and augmented reality technologies. Prior to joining Klaris Law, Alexia worked as a law clerk at BuzzFeed, where she supported the news team. She also worked with law firms specializing in media law in both London and Paris. Having obtained her law degree from the University of Cambridge in the UK, Alexia then completed an LL.M. at Columbia Law School.

Check Also

Open Source Software

How Lawyers Can Improve Their Practices and Access to Justice With Open Source Software (OSS)

Explore what OSS is, how it’s been used in other industries and how it can improve lawyers’ daily practices and improve access to justice.